EYE TRACKING GAMES

We make gaze-driven games to train and assess different aspects of the broad construct of attention for different populations.
Games for children and adolescents with autism
This suite of games was our first and helped launch PoNG. The development and pilot testing of the games were funded by an NIMH grant. A paper describing the results of a small pilot study was published (Chukoskie, et al, 2018 Dev Neurobiol) and a more complete description of a larger sample is pending. At the conclusion of our study, public interest in the games caused us to start a small company to make the games available publicly. UC San Diego’s Office of Innovation and Commercialization helped BrainLeap Technologies launch with a license of the games and related IP from our group. We are excited to see BrainLeap continue testing and advancing these games as they make them available through schools.







Games for preschool-aged children with attention challenges
As a follow-on to our first game suite, we created modified games for younger children who experience attention orienting and focus challenges (who are typically diagnosed with autism and ADHD, respectively). Our goal here is to improve foundational attention skills early, so children can use them effectively to succeed in social and academic situations. The development and pilot testing of these games was funded by an Accelerating Innovations to Marketplace (AIM) grant from UC San Diego.
Games for older adults
As we age, it is common to become increasingly distractible and experience reduced speed of processing. Both of these components of the broad construct of attention are trainable. We are currently testing a suite of gaze-driven games in adults aged 60-80 as part of a National Institute of Aging pilot clinical trial.





