Team Introduction

Each team includes a programmer, project manager, artist, tester, designer, coach, and a mentor from Ubisoft.
The interns and coach worked together with their stakeholders to develop a game from concept to production.

Try out the games by clicking on the play button for each project.
Learn more about each intern by clicking on their name.


AckNack

In this prototype of a game about network communications, packets of data – emails, text messages, photos and videos – move across networks from source nodes through buffer systems toward their destinations. The player works as a router to manage data through the network as the game presents the elements of network communication systems through a narrative-driven gameplay.

Mobility Hub

In partnership with SANDAG, Team Mobility Hub has created a sim-game where the player must choose the best environmentally friendly mode of transportation to perform tasks each day while considering timeliness and finances.

Fruits of Labor

Fruits of Labor is a 2D dungeon crawler with a smoothie theme. The team’s goal was to a game that was both fun and can test the player’s general coachability.

Habitat Heroes

Habitat Heroes is a game about saving the Earth and implementing renewable energy sources. You try to convince a company called Megacorp to change their polluting ways and help protect planet Earth.

Calm Seas

Off the coast of Bermuda, amidst a graveyard of shipwrecks, sits the wreck of a Confederate blockade runner, the Mary Celestia. You’ve been tasked by the Historic Wrecks Authority (HWA) to delve into the wreck of the Mary Celestia and catalog the artifacts hidden within…

AckNack

Mobility Hub

Fruits of Labor

Habitat Heroes

Calm Seas

Coaches

Ubisoft Mentors