Portfolio
(No, seriously. What?)
Here are some samples of some work I’ve done in the
digital domain.
Game Development
I worked with the autism studies lab at
the University of California, San Diego, to create a rail shooter game for the
purposes of studying cooperative tasks and using an eye-tracking camera as a
primary means of control. (For those not
familiar with the parlance, a “rail shooter” is a game in which the player
character continuously towards a destination and has limited maneuvering
control. This is the style of play in
the original version of Starfox
and in the Panzer Dragoon
games.) The game, Need Space? Puts two players in the roles of pilot and gunner as
they work together to maneuver through a gauntlet of asteroids, mines, and
other obstacles we haven’t programmed in yet.
The squares in the corners of each
screenshot are the camera feed from the eye tracker, used by the players to
control the ship and the weapons. In
these screenshots, they are blank as they are not taking input from the eye
tracker.
Digital Art
This is some of my own artwork in which
I have used AutoCAD to model some of the props (namely the pieces of the
powered armor) and Daz Studio for the posing and
rendering.
The following images were rendered
entirely in AutoCAD. The tables, chairs,
and lamps are from CAD blocks, while everything else is my own design.